Avatar Legends: The Fighting Game Button Layout & Notation

Full button layout reference for Avatar Legends: The Fighting Game including Light, Medium, Heavy, Flow notation and platform-specific defaults.

Avatar Legends: The Fighting Game adopts a clean four-button fighting game layout that prioritizes readability and accessibility. Whether you play on fightstick, gamepad, or keyboard, understanding standard notation helps you follow combo guides, frame data discussions, and the official tutorial series from Avatar_Fighters on YouTube.

Primary Input Mapping

The primary inputs follow standard fighting game convention with one critical addition:

  • A — Light Attack: Fastest buttons checks, chain starters, and safe pokes. Standing, crouching, and jumping variants exist for every character.
  • B — Medium Attack: Mid-speed, mid-range tools that often serve as combo glue and spacing controllers.
  • C — Heavy Attack: Slowest normals with highest single-hit damage. Many characters have unique command normals on C.
  • D/F — Flow: The signature button activating Flow Stance, directional Flow techniques, and guard reversals when combined with C while blocking.

Context-Sensitive Normals

Each attack button produces different moves depending on your state. Standing A might be a quick jab while crouching A becomes a low poke—critical for opening opponents and building Chakra. Aerial normals enable jump-in pressure and cross-up routes that vary wildly between characters like Aang and Toph.

Platform Defaults

PlayStation and Xbox controllers map Light to face buttons (typically X/Square), Medium and Heavy to adjacent buttons, and Flow to a shoulder input. Steam Deck and keyboard players can use the built-in layout editor. The game supports macro buttons for combination inputs, which we cover in the combination inputs guide.

Notation in Guides and Combos

Community combo notation uses LP/MP/HP or A/B/C interchangeably with Flow written as Flow or D. Special moves use motion input notation (236, 623, etc.) detailed in our motion inputs page. When reading character-specific guides like the Azula breakdown, always confirm whether a move requires standing or crouching context.

Practice Recommendations

Open Training Mode and toggle the command list overlay to see every normal for your chosen character. Practice each standing, crouching, and air variant before attempting Flow cancels. The How to Play guide includes a video walkthrough of the full layout from the official Controls 101 tutorial.

Frequently Asked Questions

What does the A button do?
A is the Light Attack button. It performs fast, low-damage normals that are ideal for pressure, combo starters, and checking opponents at close range.
Which button is Flow on controller?
Flow is mapped to D on fightstick notation or the right shoulder/trigger on default gamepad layouts. It can be remapped in settings.
Do air attacks use different buttons?
The same four buttons apply in the air, but each produces context-specific aerial normals and Flow options depending on the character.